/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.win.utils {
public class MsgType {

    public static const CHART:String = 'CHART';

    public static const START_GAME:String = 'START_GAME';

    public static const JOIN:String      = 'JOIN';
    public static const JOIN_IN:String   = 'JOIN_IN';
    public static const JOIN_BACK:String = 'JOIN_BACK';

    public static const FIND_HOST:String      = 'FIND_HOST';
    public static const FIND_HOST_BACK:String = 'FIND_HOST_BACK';

    public static const KICK_OUT:String = 'KICK_OUT';

    public static const INPUT_SEND:int   = 8;
    public static const INPUT_UPDATE:int = 9;
    public static const INPUT_SYNC:int   = 10;

    public function MsgType() {
    }
}
}
